
For this project, my goal was to refine my motion graphics skills by designing a fictional video game main menu, leveraging my familiarity with interactive UI/UX principles.
The process began with concept development and research. I analyzed the visual language of games that influenced me growing up, compiling a PureRef reference board to establish a cohesive design direction. Drawing inspiration from titles such as Metal Gear Solid and System Shock, I focused on a futuristic, high-tech aesthetic with a strong emphasis on HUD (heads-up display) elements.
This process resulted in the design looking like this.
Once the vector assets were finalized, I imported them into After Effects for animation and composition. Utilizing the 3D camera tool, I introduced depth through controlled parallax effects and motion blur, enhancing the illusion of space and realism.
Using Adobe Illustrator, I designed a stylized DNA strand, deconstructing it into modular, geometric forms reminiscent of sci-fi grid systems and infographic structures. This approach reinforced the futuristic and data-driven aesthetic.
Following the initial animation pass, I returned to Illustrator to design the title card and main menu UI components, ensuring visual consistency with the existing motion design elements.
The final step involved bringing the composition into Premiere Pro, where I integrated audio design and applied additional refinements to polish the final piece.